In just under a week, assuming all goes well, I'll be launching a version of Creatures & Castles on the Chrome Web Store.
Almost, but not quite... As far as canvas support goes, Google Chrome, IE9, Safari and Firefox 4 all seem to have the bases covered. I ran into no significant cross-platform issues. Performance was more than acceptable - especially on Windows - even though I was making fairly heavy use of alpha blending. It's a shame that Mac Chrome doesn't offer hardware acceleration on the Canvas.
There are tools such as Monkey that provide a more structured language (and can export to a number of target platforms including HTML5). I did not have time to test this tool, but the results look quite promising. I suspect it will be more useful as a prototyping tool than anything else. However given the pedigree behind it, I wouldn't be unduly surprised to see it used for more.
Glad to hear it's coming to the Web Store!
C# is nice, and probably my favorite compiled language. I wouldn't say C# necessarily since it really is kind of a Microsoft thing (Mono is *still* lame compared to the MS version.)
You should check out CoffeeScript, which may become a candidate for the next browser scripting language, used alongside JS. It's sort of like Python, I hear at least, and does things to improve the core language.
Coffeescript, huh? I'll take a look... Google have something along those lines I believe; Closure, I think it's called.
Why will C# never be adopted as a first class browser scripting language? Isn't it already used mostly with Aspx?
I was thinking more on the client side. However, Google's Dart language is also looking pretty nice.
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