My wife recommended that I put it forward for the 2010 Best App Ever awards, and so I did, resulting in a satisfactory second place in the iPad category to Mobigame's excellent Edge. Up until that point, sales had been a fairly flat five sales per day. Following the award, sales peaked for a few days at over one hundred copies per day. Not super, but fairly pleasing.
More tricky will be the tinting. In order to create graphical variety in the original C# version, I used OpenGL to tint levels with different shades. There's no clean and simple way to do that in the ImpactJS library, so over the next day or so I'll be implemented a custom image loader that will tint images as they are loaded. Once this is done, I'll submit it as a ImpactJS plugin for others to use (assuming it's not a total hack).
|Creatures & Castles in HTML5 glory.|